![]() All of their promotional material is either hand-drawn concept art, or video footage of some of Chakan's character animations - something that requires no game engine at all, just a 3D modelling program running on an artist's workstation. In fact, there is little evidence that AndNow had actually ever created anything more than the Chakan character model. On a technical level, Blood Omen 2 is based on the engine from Crystal Dynamics' Mad Dash Racing, not something obtained from another company.There are strong arguments both for and against: It is also possible that AndNow itself had hired Ross (and Gordon?) to transform Sirens into Chakan - its story and setting would have been a good match for one of the countless worlds Chakan was doomed to redeem. It is certainly possible that they purchased the rights from AndNow and had Crystal Dynamics rework the concept into a Kain game. There has not been an official statement from Eidos on this subject. #Omen 2 full movie download full#I did about 20-30 full color concepts in 2 weeks and it was all kind of a blur As for the symbol I had completely forgotten about it being on one of the Chakan Sketches. Yeah, some of the themes are the same simply because they came from the same artist (me). At the time of the Chakan discovery, Chris Bruno of Crystal Dynamics was kind enough to mention it to Steve Ross. The striking similarities between these projects and Blood Omen 2 led many Kain fans to believe that Blood Omen 2 was some sort of re-branded Chakan (and potentially that Chakan had itself begun life as Sirens). Both Sirens and Chakan depict female characters in the revealing goth-girl costumes that were used in Blood Omen 2.Both Sirens and Chakan depict enemies wearing the distinct "enormous pauldron" armour that was used in Blood Omen 2.With both Sirens and Chakan under scrutiny, some familiar patterns emerge: An armoured enemy closely resembles the purple demons of Blood Omen 2 wearing Sarafan armour.The architecture and setting are also very similar to the Hylden City.Several murals are similar or identical to those in the Hylden City.A place of horror, death and decay.īesides the obvious similarity to the Vampire/Hylden back story for Blood Omen 2, the screenshots include several more aspects that would eventually be used in that game: Through centuries of dark rule The City was transformed from a place of peace and serenity into a cruel, hard, twisted place. They did not feed on the flesh of their victims, but on their souls, their life force. With no one left to challenge their power the Daemons began to feed on The City's population. ![]() The Daemons imprisoned the Siren souls in Soul Worlds strange domains existing beyond space and time. They stripped away the Sirens' souls turning them into pitiful empty creatures who wander aimlessly through The City. The Daemons soon overwhelmed the Sirens beginning a long reign of brutality and horror. This scourge cleaved each Aeris into two separate entities: A Siren, a being of light and song, and a Daemon, a dark, vile creature. Then, many centuries ago, a catastrophic plague ripped through The City. Once it was a place of transcendent beauty and purity governed by five beings known as the Aeris. The City has existed since the beginning of time. It also described part of the planned storyline: ![]() This page included screenshots and concept art which are similar to both Chakan and Blood Omen 2. ![]() A 1997-era PlanetQuake page (no longer online) was dedicated to a proof-of-concept that Ross and Joshua Gordon had created using the engine from the original Quake. Some time later, IGN forum member Embla discovered an even older unreleased Steve Ross project - Sirens. In addition, a preview of Chakan described its plot arc as " from a fantasy story to a pure science-fiction setting" - just like Blood Omen 2. The depiction of the streets of the city is essentially a futuristic version of Meridian.Enemy designs range from very similar to virtually identical.Several enemies bear the "broken ankh" symbol of the Sarafan in Blood Omen 2.A worm-riding character is clearly the predecessor to Umah.Chakan himself differs from the Blood Omen 2-era Kain only in that his body and face are harder-worn and he wears a hat.In addition to the general similarity of themes: Its intended publisher - AndNow - has a variety of concept art for the game hosted on its site.ĭepicted in this artwork for Chakan are quite a few elements which are familiar. #Omen 2 full movie download series#I made the first discovery when I was researching a "lost world" unrelated to the Kain series (or so I thought) - Chakan, the Dreamcast title which would have been a sequel to the old Sega Genesis game. Some time after Blood Omen 2 was released, it was discovered that it had been significantly influenced by two unfinished projects that its lead artist (Steve Ross) had also worked on. ![]()
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